![]() The level design is appropriately varied, guns fire off in a satisfying way and, while it’s a fairly difficult game all of the times I was punished, it felt fair. The moment-to-moment gameplay of the Anacrusis is surprisingly solid for an indie effort. If Back 4 Blood’s mixed reception has proved anything, it’s that games are best off standing out on their own merits rather than piggybacking on the success of something else. I appreciate that while the studio hasn’t gone out of its way to hide Faliszek’s involvement with the Anacrusis, Stray Bombay hasn’t placed that fact front-and-center in its advertising. It’s also the first game developed by Seattle-based Stray Bombay Co., a small studio fronted by Riot Games veteran Kimberly Voll and Chet Faliszek, the ex-Valve employee responsible for all of the writing that went into the Left 4 Dead series. The four heroes share quips and announce the status of the everchanging battlefield. Hordes of aliens perpetually rush the players punctuated by a diverse set of mutated aliens far more dangerous and bizarre than their common brethren. That tonal distinction became aggressively apparent during gameplay when I found my view obstructed by a field of colorful flowers rather than a cliché cornfield.īut make no mistake, the Anacrusis borrows a lot from the Left 4 Dead series. ![]() In some ways, it feels less like horror and more like historical fiction. Instead of zombies, gamers are tasked with mowing down hordes of aliens onboard a massive space station set in an alternate 1970s. 13, is far less blatantly imitative – and it’s better for it. The Anacrusis, which launched in early access Jan. I’ve made it no secret that I feel no love for Back 4 Blood, a recent release that was advertised as being “from the creators of Left 4 Dead” despite all of six employees still at Turtle Rock Studios having actually worked on it. ![]() Another day, another stab at reviving the cooperative first-person shooter formula still championed by 2009’s Left 4 Dead 2. ![]()
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